Banner Image

Simulation and Gaming

Live your passion

The video game industry is filled with people passionate about their careers. At MVC, you'll learn about the game development project lifecycle, art and color theory, design principles, 3D modeling and real-time simulations, 3D animation, and level design.

Our graduates have worked at Marvel, Valve, Nickelodeon, and Harebrained Schemes, and on projects like Xmen: Battle of the Atom, Team Fortress 2, Wolf Toss, Shadow Run, and Luna and the Moonling.

School of Science, Technology, Engineering and Math

Programs of Study

Simulation & Gaming: Game Art

Associate of Science (MAS739), Certificate (MCE739)

This comprehensive program puts equal emphasis on the artistic and technical sides of 3D modeling and animation.

Courses cover material that will take the student through the whole production process and workflow of 3D modeling and animation, from conceptualization to the final delivery of the rendered product. Curriculum spans traditional drawing techniques, life drawing and the technical fundamentals of 3D animation and modeling. Classes are taught in a state-of-the-art computer studio with the latest versions of industry-standard software packages.

More Ways to Learn

Meet Your Faculty

Contact your simulation and gaming faculty to learn more about video game design and development studies at MVC involve, or reach out to a counselor to plan your college career.

Counseling and Advising

Why pursue video game art?

Video game artists are passionate about what they do. As a highly competitive and creative industry, game designers and developers continually push the boundaries of story, technology and interactive media. At MVC, you learn the foundational skills to start working in this field. Plus, you can take the skills learned into industries beyond video game design, including film and television, special effects creation, graphic design, and more.

What You'll Learn

  • How to identify and differentiate the game development project lifecycle and associated documents such as the Pitch Document, Game Design Document, Technical Design Document, Art Production Plan, Project Plan and Game Prototype.
  • How to identify and employ proper use of color media and associated materials as well as define, outline, and discuss basic to complex color theory for 2D artwork.

Career Options

  • Level Designer
  • Video Game Designer
  • Special Effects Artist
  • Game Systems Designer
  • 3D Animator
  • 3D or 2D Artist
  • Character Artist